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Starmade undock all ships
Starmade undock all ships













starmade undock all ships

You will see this number appear next to the Docking Beam in the list. Assign the Docking Beam a number (avoid using the number keypad, use the number keys above the qwerty keyboard). Note that nothing can be built inside this green area nor can the area encompass any already existing structures.Įnter the ship you wish to dock with by approaching and targeting the ship core then press T. To increase the size of this docking area, marked out by the green square in 'BUILD' Mode, target the Docking Module and press C, then select and place Docking Enhancer Modules. (the period) to alter the facing of the arrow so that it points away from the structure it is placed into/onto. The image below shows the placement of a docking block in a large vessel, allowing a small shuttle to dock to and travel with the larger vessel.

STARMADE UNDOCK ALL SHIPS HOW TO

Double slash "//" is necessary in order for this command to work).This tutorial will teach you how to dock ships within another ship in StarMade Installation Updates the prices of all shops instantly.Ĭhanges how fast your camera moves while holding shift in build mode (10 is the Default speed. Makes a catalog entry spawnable / not spawnable by enemies. Use this as a reset after using /despawn_sector! WARNING: this will delete the entites of a sector that start with the given pattern from the database! ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) WARNING: this will delete the entites that start with the given pattern from the database! ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String)Ĭhanges the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected'(no attacking possible). Reconstructs the AABB's of all objects on the server. Shows FSM state of objects (Debug Command: slows down network.)Īttempts to correct the registry of a sector. Sets a player to a role within the faction.įactionID(Integer), FactionID(Integer), enemy/ally/neutral(String)Īdds ID's to players from faction members.Ĭhecks sanity of factions (removes leftover/invalid factions). Sets a player to a faction ID (Debugging tool, doesn't replace join!) faction_edit 1001 myNewFaction lazers4allįactionID(Integer), FactionName(String), Description(String)Īdds this player to the faction belonging to this ID. Shuts down the server after specified time (negative values will stop any ongoing countdown).Įnables/disables god mode for a player, making them invincible.Įnables/disables invisibility mode for a player, making them invisible for other players.Įnables/disables creative mode for a player, allowing them access to the creative inventory.Ĭreates a name with this name and description. Player(Integer), X(Integer), Y(Integer), Z(Integer) Teleports the currently controlled entity. PlayerName(String), X(Float), Y(Float), Z(Float) Shows the unique ID of the players that spawned and/or last modified the selected structure. Sends a popup message with the given level of severity to the named player. Info, error(String), PlayerName(String), Message(String, in quotes) server_message_to info Schema "Hello Schema!" Info, error(String), Message(String, in quotes)īroadcasts a popup message with the given level of severity to all online players. server_message_broadcast info "Hello server!" Player must be looking at the block they wish the creature to sit on. Sets the creature to a script in /data/scripts/ Makes the select one roam in a small space Renames the selected creature or AI character creature will walk/float to spot the player is looking at. Forces entity into another entities gravity. creature_animation_start TALK_SALUTE loop/dont_loop 1 true/falseĪnimation(string), LoopMode(string), Speed(Float), FullBody(Boolean)ĭebug for gravity on AI creature. Level(Integer), Seconds(Integer), FactionID(Integer) Spawn AI from catalog with factionID at the point you are looking at. Spawn AI from catalog with factionID in random places around you. Teleports the current player to another sector.ĭestroys the selected entity and all docked children entities.ĬatalogName(String), FactionID(Integer), Count(Integer) Stops current ship from acting like an AI. Will make current ship into an AI for a faction. Teleports the currently controlled entity to the players spawnpoint. Jump to an object in the line of sight if possible.ĭisplays the sector of a ship/station by that name. Sets the spawnpoint for this player to the current position. Loads the object and places it in the nearest available spot. Saves the currently entered/selected object in the catalog. PlayerName(string), Count(Integer), Terrain/Ship/Station(String)Īdds all items from a category for a player. PlayerName(String), ElementName(String), Count(Integer)















Starmade undock all ships